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Old Nov 11, 2005, 09:31 PM // 21:31   #1041
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Quote:
Originally Posted by lord_shar
Yeah, I was just here, but the monks I saw were just standing around. I didn't see the usual train of monks lining up at the reaper and paying the entry fee...
Trust me it is still very easy, anyways, not the point, just one more thing I will say, end game players who solo will not be content farming low to mid level areas, so be prepared to lose some players, in any event, I hope GW can still continue strong, I had alot fun...especially on Halloween
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Old Nov 11, 2005, 09:31 PM // 21:31   #1042
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Quote:
Originally Posted by Numa Pompilius
Are you seriously complaining that the enemies you're trying to kill don't comply with your attempts at killing them???

!
i just had a sudden urge to laugh as i thought of what will be the results of fixing another major AI problem.

what will be the levels of howling when the casters and archers dont keep hitting the wall/rock you are smirking behind but move 10 steps over so they can hit you?

the yelling over this is just the warm up
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Old Nov 11, 2005, 09:31 PM // 21:31   #1043
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Quote:
Originally Posted by Yamat
Armor isn't expensive... ecto and shards are. If people can't afford them, the price will drop.
Prices usually don't drop dramatically. They will stay about them same and too me, that is expensive.
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Old Nov 11, 2005, 09:32 PM // 21:32   #1044
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Quote:
Originally Posted by Numa Pompilius
What's changed is that mobs wont stand around and let you bore them to death any more, so water and earth magic isn't useless in PvE any more.
They weren't before, but at least it was a better-kept secret back then.
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Old Nov 11, 2005, 09:33 PM // 21:33   #1045
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I will be adjusting and testing new builds, but I'll miss the one I've been using for so long. I was comfortable with it. Maybe it's time to change my secondary and see what that will bring.

On a side note: to anyone who thinks 15k armor isn't expensive-can I have some of your excess money? I don't even have 15k, and have no prospects of getting it. Ever.
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Old Nov 11, 2005, 09:34 PM // 21:34   #1046
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So much fun now!!! lol

All this powerfull monsters, running like chickens and screaming please don't hurt me, ahahahahah
And henchs running away everywhere try to hit them and aggro every foe on the map, but no problem cause i cast lava font and they will run away again

-Ouch, you've burned my little finger. Bad human!!! I will tell my mother that you hurt me.
-Run, run the bad human comes to here, save your lifes.

Please give me a break, i need a stress relief, I have a work, wife, 2 kids, 3 dogs and a garden to take care.

So thanks to ANet for nerfed my stress reliefer.

Have a nice day.
I think i will get back for CS or Battlefield 2, for now. After a few months of good time playing GW (i have 2 accouts).

I'm glad that i didn't pre-order the chapter 2 like i was almost did in this weekend

CYA
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Old Nov 11, 2005, 09:34 PM // 21:34   #1047
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WE NEED A POLL SOMEONE START ONE!!! TO put some numbers together. Maybe anet will see the poll with real numnbers, instead of reading 43pages of spam!

Last edited by Jezter14; Nov 11, 2005 at 09:36 PM // 21:36..
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Old Nov 11, 2005, 09:36 PM // 21:36   #1048
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Quote:
Originally Posted by Numa Pompilius
Are you seriously complaining that the enemies you're trying to kill don't comply with your attempts at killing them???

You've presumably played some PvP - do human players stand still and bang on the warrior while the elementalists bomb them?
Are PvP matches orderly affairs where the opposition does as you want?
Does the responsibility to keep a PvP match from degenerating into a brawl rest on your enemies, or on your team?
Is it the job of your enemies to make sure your team acts disciplined?

The mobs now behave a lot more like human players do - they get out of AoE and target casters first. They even try to kite human warriors to trigger adds.

In short, the mob AI is a lot better now.

It is completely beyond me that people complain about this.

It makes farming harder? Well, that means that each item you DO find will fetch more money.
It makes soloing the UW harder? Yeah, so what?
It makes the whole PvE campaign harder? Good!
It makes other classes than eles, wars and monks useful? Great!

So a Tank in PvP beating you to within an inch of your life when he hasn't taken a scratch runs off shitting himself at the slightest sniff of AoE damage does he?
Sure the mobs are now just like humans. I always see IWAY teams run off screaming as soon as a flame trap goes off. AI my arse.
And from the other angle, PvP players aren't 8 levels higher than you with tonnes more armour and the ability to decimate a team if they get anywhere near them.

It's not coded, implemented, or even tested properly as far as i'm concerned.
It doesn't even make the game harder. If it gets messy just nuke and regroup. If anything it's not harder in a average fight, but just takes longer, which in a limited (pve) game, where many have a top level characters and want to rush new ones through ASAP without having to crawl through every quest/mission/area they've seen all before again, is disasterous for the grind/irritation factor.

And how much 'use' will you get out your new Necro and Mesmer PvE buddies when Aatxes break aggro from a Firestorm and smash them into the turf in 2 hits? Still noone has answered this as yet.

The whole thing just stinks of a cheap, quick fix to stop farming and nothing else. I'd even bet the effects for Elem's and others weren't even considered. They just tested if farming was more of a bitch or not.

When they code 'AI' into the mobs, fair enough. But the 'run away when any AoE hits' that they do now is pathetic. I want to take the damage enemies dish out and pile it back on. I want to survive a battle, not chase fleeing enemies around in circles for 20 mins. I bought Guild Wars. Not Ape Escape.

Last edited by Memphis; Nov 11, 2005 at 09:43 PM // 21:43..
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Old Nov 11, 2005, 09:41 PM // 21:41   #1049
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Quote:
Originally Posted by apocalypse_xx
Trust me it is still very easy, anyways, not the point, just one more thing I will say, end game players who solo will not be content farming low to mid level areas, so be prepared to lose some players, in any event, I hope GW can still continue strong, I had alot fun...especially on Halloween
If it's still very easy, then why all the anti-patch threads? I don't care either way, since the patch doesn't affect any of my toons, but I do feel sorry for all the elementalist players...
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Old Nov 11, 2005, 09:43 PM // 21:43   #1050
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Quote:
Originally Posted by lord_shar
If it's still very easy, then why all the anti-patch threads? I don't care either way, since the patch doesn't affect any of my toons, but I do feel sorry for all the elementalist players...
Not meant to be anti patch posts, not by me anyways, more of a statement that us solo players are just getting tired of not feeling like we should be able to play the way we LIKE to play, but I guess GW was really about teams anyways, wasn't it
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Old Nov 11, 2005, 09:44 PM // 21:44   #1051
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I can say one thing , Anet isn't my mama. If they go and slap my wrist for being a bad boy for trying to solo I won't say sorry I won't do it ever again, I'll complain! It's what most consumers do when they are dissatified with a product.
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Old Nov 11, 2005, 09:46 PM // 21:46   #1052
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Quote:
Originally Posted by Memphis
And how much 'use' will you get out your new Necro and Mesmer PvE buddies when Aatxes break aggro from a Firestorm and smash them into the turf in 2 hits? Still noone has answered this as yet.
*Cough* Curses *Cough*
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Old Nov 11, 2005, 09:46 PM // 21:46   #1053
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Quote:
Originally Posted by Alanus
I can say one thing , Anet isn't my mama. If they go and slap my wrist for being a bad boy for trying to solo I won't say sorry I won't do it ever again, I'll complain! It's what most consumers do when they are dissatified with a product.
I know I was just hoping there could be room for both styles of play, but I guess not
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Old Nov 11, 2005, 09:46 PM // 21:46   #1054
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Quote:
Originally Posted by lord_shar
If it's still very easy, then why all the anti-patch threads? I don't care either way, since the patch doesn't affect any of my toons, but I do feel sorry for all the elementalist players...
Because people seem to think that if they bitch loud enough, A.Net will reverse this thought-out-and-implemented change with the flick of a switch. Not gonna happen. Concessions towards tweaking AI and skills further to bring it back _closer_ to how it was in future updates? Perhaps. Total rollback? Nuh-uh.

Don't feel sorry for Eles. This is a hamhanded way of opening different doors for them in terms of playstyle, not a punishment.
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Old Nov 11, 2005, 09:46 PM // 21:46   #1055
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Guild War starts with the game taking care of both community PVE and PVP, which PVE player enjoy social and economy by farming and team play as their daily activity, PVP player gets the challenge by testing out their builds for every skill change, they are easily adapted to change everytime, since most of them are PRO.

It was a good start for ANet to sell out million copies, because of both PVE and PVP commnunity support. If the change makes one community unacceptable, sure it is faliure on ANet side without clear thinking of their game direction as they started.

If people say game is so easy, then take the challenge and go PVP.
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Old Nov 11, 2005, 09:48 PM // 21:48   #1056
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Quote:
Originally Posted by Alanus
Prices usually don't drop dramatically. They will stay about them same and too me, that is expensive.
If prices are too high such that people can't afford them, they will fall. It really is as simple as that. Think of it like the stock market... someone shouts "selling ecto for 25k" and no one answers... "15k?" and someone buys it. Now the next seller comes along and says "15k!" For a week, those that can afford 15k will buy it. Then there'll be those that can't afford it, or don't want to. It'll will drop to 14k, then 13k...

Eventually it will hit a price that everyone is comfortable with, and stay there.

Besides, it's not like you need Fissure armor anyway... if you're a hardcore gamer, you'll still be able to get Fissure armor, and that's what it's there for.
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Old Nov 11, 2005, 09:50 PM // 21:50   #1057
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Quote:
Originally Posted by Alanus
I can say one thing , Anet isn't my mama. If they go and slap my wrist for being a bad boy for trying to solo I won't say sorry I won't do it ever again, I'll complain! It's what most consumers do when they are dissatified with a product.
So let me get this straight, you bought a toaster and are complaining because it doesn't make coffee?

GW is a multiplayer game.
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Old Nov 11, 2005, 09:51 PM // 21:51   #1058
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Quote:
Originally Posted by Numa Pompilius
In short, the mob AI is a lot better now.

It is completely beyond me that people complain about this.
It is completely beyond me that people think the new AI is better.

Monk boss giving you trouble? Hit it with a Fireball and watch it flee.
Monsters dropping wards? Hit them with a Phoenix and watch them run out of them.
Using henchmen to get around? Watch them 'run' from a Deep Freeze, and die in a hail of Water Tridents.
Ice Imps using Maelstrom? Watch as the henchmen still stand in them.
Pinesoul have you in its sights? Hit it with a Fireball and watch it run in circles.
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Old Nov 11, 2005, 09:51 PM // 21:51   #1059
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Quote:
Originally Posted by Yamat
So let me get this straight, you bought a toaster and are complaining because it doesn't make coffee?

GW is a multiplayer game.
Yup, sadly I had to admit it, it is a multi player game, peace people
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Old Nov 11, 2005, 09:53 PM // 21:53   #1060
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Quote:
Originally Posted by apocalypse_xx
I know I was just hoping there could be room for both styles of play, but I guess not
Same here.

Which is especially sad since nobody has ever proved that solo farming was actually HURTING anyone. All you can hear is the same "GW is a teamgame" BS. Why can't it be BOTH a teamgame and a sologame?

The only thing what really makes me laugh is that my monk can still happily farm despite Anet tried to kill her with more than one patch now...
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